Join us for a free workshop where you’ll learn about the Unity Gaming Services Use Cases.
What does this actually mean? The Unity Gaming Services (UGS) samples package is designed to show you how you can use multiple UGS products to solve common game development challenges.
We’ll be covering how these samples implement typical backend game use cases and game design elements, showing you how to resolve specific development tasks, and highlight the efficiency you can achieve in your game backend by integrating different UGS packages in your project.
These use cases include:
- Battle Pass
- Seasonal Events
- Daily Rewards
- Rewarded Ads with Unity Mediation
- Command Batching
Interested in learning more about Unity Gaming Services? Visit our website.
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Dan Griffith’s research at Lincoln focuses on developing perception and planning algorithms for unmanned systems. He often applies his research to prototypes of unmanned aircraft. He originally joined Lincoln Laboratory in 2007 as part of the Surveillance Systems Group, where his work involved simulation and analysis of sense-and-avoid systems for unmanned aircraft. He received
degrees in aeronautics and astronautics from MIT.
Devon Veller has been working at METIL for 10 years, focusing within the mixed reality space. He has helped create solutions for companies such as Boeing, Florida Department of Transportation, Lowe’s and UCF. WIth a degree in fine art animation, Devon works in several engines, including Unity, on bleeding-edge projects.
Kyle McCullough’s research involves geospatial initiatives in support of the United States Army’s One World Terrain project, as well as advanced prototype systems development. His work includes using AI and 3D visualization to increase fidelity and realism in large-scale dynamic simulation environments and automating typically human-in-the-loop processes for geo-specific 3D terrain data generation. His awards include the 2018 Raindance Immersive “Best Interactive Narrative VR Experience.”
Mike Eakins has 10+ years of experience in the field of 3D modeling and animation for simulation and gaming. Since joining the lab, he and his team have made numerous contributions to projects with their work in virtual and augmented reality, medical and healthcare simulations, interactive decision based simulations, interactive narrative, game design, instructional design, and other METIL research initiatives. His work has been presented at MODSIM World, I/ITSEC, MedBiquitous, Training Magazine, as well as on various local and international news outlets such as BBC Click.
Dr. Vaughn Whisker heads a team that performs AR/VR application development, AR/VR/MR hardware testing and integration, and design, installation, and support of immersive virtual reality systems for commercial and U.S. Government sponsors. Dr. Whisker earned his PhD in Nuclear Engineering from Penn State focusing on using VR for training in nuclear facilities.
Dr. Joe Mercado is the Senior Product Manager for the Artificial Intelligence Government team at Unity. He has over 10 years of experience working in the DoD for both the Army and Navy. Prior to Unity, he was the Deputy Integrated Product Team Lead for the Navy’s Aviation Training Program office (PMA-205), where he managed a $40 million research and development budget. Joe played a pivotal role in the instantiation of the Navy’s Naval Aviation Training Next Program, which leverages Extended Reality and Artificial Intelligence technologies to train pilots. Prior to his time at PMA-205, Joe was a Research Lead for the Naval Warfare Center Training Systems Division where he managed multi million dollar research efforts.